She has been published extensively both within the UK and the US in national and international titles. Her own freelance photographic journalistic work is also widely acclaimed. Her journey towards becoming The App Whisperer, includes (but is not limited to) working for a paparazzi photo agency for several years and as a deputy editor for a photo print magazine. The online gallery specialises in prints for discerning collectors of unique, previously unseen signed limited edition art. Pioneering the world’s first mobile art online gallery - has extended her reach even further, shipping from London, UK to clients in the US, Europe and The Far East to a global group of collectors looking for exclusive art to hang in their homes and offices. And her travels pioneering the breadth of mobile art includes key events in: Frankfurt, Naples, Amalfi Coast, Paris, Brazil, London. Her experience as a jurist for mobile art competitions includes: Portugal, Canada, US, S Korea, UK and Italy. She has presented lectures bolstering mobile artists and their art from as far away as the Museum of Art in Seoul, South Korea to closer to her home in the UK at Focus on Imaging. Promotion of mobile artists and the art form as a primary medium in today’s art world, has become her life’s focus. In her words, “We all have the potential to remove ourselves from the centre of any circle and to expand a sphere of compassion outward to include everyone interested in mobile art, ensuring every artist is within reach”, she has said. Joanne’s compassion, inclusivity, and humility are hallmarks in all that she does, and is particularly evident in the platform she has built. This entry was posted in Office Jerk, Office Zombie on Septemby admin.Joanne Carter, creator of the world’s most popular mobile photography and art website- TheAppWhisperer platform has been a pivotal cyberspace for mobile artists of all abilities to learn about, to explore, to celebrate and to share mobile artworks. We intend to release many more such games in the months to come, so check back here regularly for details. Office Zombie comes just in time for Halloween. The iOS version of Office Jerk does not have the same depth, but is much more polished, and actually great fun. It was extremely complicated, and involved climbing the corporate ladder by strategically choosing office enemies. After all, who cares about zombies? To heck with them! The original Office Jerk was a flash game that I built years ago. They will not permit things like knives, chainsaws, and other dangerous objects to be used as weapons against humans. Office Zombie, however, has everything that Apple had previously banned from Office Jerk. That seems to be what mobile gamers are after. The objective in Office Jerk was, simply, to huck stuff at your coworkers, which is something many people would like to do in real life. Having said all of that, I do get emails from fans asking, “So what’s the deal with this game? Are you just supposed to throw stuff at the guy?” People on-the-go, sitting on a bus, on a coffee break or whatever, want games that are simple and entertaining. Developing for mobile devices involves a completely different audience. Office Jerk and Office Zombie were developed in cooperation with the amazing Fluik Entertainment mobile game development company. These games are a departure from our main theme, which is air traffic control games. We are pleased to announce that our latest game in this series, Office Zombie, has achieved the #1 rank as well. It is difficult to believe that it has been five whole months since Office Jerk hit number 1 in the iTunes App Store.
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